After floor 1.
You hear an unsettling click as you reach the end of the slide, realizing you've triggered a pressure plate...but nothing happens. You feel relieved that you won't be the next person using the slide, at any rate.
The trip to town is uneventful, as this area is patrolled to keep it free of monsters, and the dwarven guards, while initially suspicious of you, given your orcish looks, allow you entrance provided you promise to behave.
Town: Underchasm
Size: Large
Population: 4,382 -95% dwarven, 2% human, 1% half-orc, 1% halfling, 1% other
Highest GP items automatically available: 3,000 GP.
Highest level spells automatically available: 2nd.
Hirelings available: Yes, dwarven.
Captain of Guard: 5th level Dwarven Warrior
Number of Guards: 43.
Total number of milita, in case of emergency: 215
Power Center Type: Magical
Alignment of power center: Lawful Good.
Highest level of each class, by type:
Adept: 4th
Aristocrat: 7th
Barbarian: 6th
Bard: 4th
Cleric: 5th
Commoner: 12th
Druid: 8th
Expert: 10th
Fighter: 7th
Monk: 5th
Paladin: 4th
Ranger: 4th
Rogue: 9th
Sorc: 6th
Warrior: 5th
Wizard: 7th
Unusual economic conditions: None.
Minion Departure Chance: 10%
